label = "string";
Specify a tile's label.
This attribute specifies the text of a tile's title; optionally, it specifies the tile's mnemonic. The position of the label depends on the type of tile; you cannot control its location. For no label, use " " as the string.
string: a string. The & (ampersand) prefix determines the mnemonic.
Examples
label = "Select a Viewport";
label = "&Open";
NOTE
- The & (ampersand) prefix specifies the character that becomes the mnemonic. The mnemonic changes the focus but does not select a tile.
- You can also use the mnemonic attribute to specify the mnemonic character.
Valid Tiles