mnemonic = "char";


Specify which tile has the focus when the user presses a key.


This attribute determines which tile receives the focus when the user presses a key. The character specified by the mnemonic attribute must exactly match a letter found in the tile's label attribute, including capitalization, as shown in the examples below. However, the user may enter either upper- or lower-case letters when using mnemonics. The mnemonic character need not be unique in the dialog box, allow the user to cycle through tiles with similar functions.

char: a character in the label of the tile.

Examples:

label = "3D View";

mnemonic = "3";

label = "Line";

mnemonic = "L";

label = "Donut";

mnemonic = "o";

Valid Tiles

button

popup_list

edit_box

multi_edit_box

radio_button

image_button

slider

list_box

toggle

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Programming Overview of DCL (Dialog Control Language)

About Predefined Attributes