3DOSMODE
Turns on various 3D entity snap settings using a combination of bit codes. Currently the only supported bit codes are 1 and 128.
1 = Disables the current active 3D entity snaps.
2 = Activates vertex snapping. Not implemented.
4 = Activates snapping to the midpoint on a face edge. Not implemented.
8 = Activates snapping to the center of a face. Not implemented.
16 = Activates snapping to a spline or surface knot. Not implemented.
32 = Activates snapping to a perpendicular face. Not implemented.
64 = Activates snapping to an entity nearest to a face. Not implemented.
128 = Activates snapping to the closest point in a point cloud.
256 = Activates snapping to the nearest point on a planar segment of a point cloud. Not implemented.
512 = Activates perpendicular snapping to a planar segment of a point cloud. Not implemented.
1024 = Activates snapping to the intersection of implied lines for a sectioned point cloud, including projected intersections. Not implemented.
2048 = Activates snapping to the implied edge of two planar segments in a point cloud. Not implemented.
4096 = Activates perpendicular snapping to the implied edge of two planar segments in a point cloud. Not implemented.
8192 = Activates snapping to the implied intersection of three planar segments in a point cloud. Not implemented.
16384 = Activates snapping to the centerline of a cylindrical segment in a point cloud. Not implemented.
Type: Integer
Saved: In the registry
Range: 0 to 32767
Default: 139