OSMODE

Turns on various entity snap settings using a combination of bit codes.

0 = Clear entity snaps

1 = Endpoint snap

2 = Midpoint snap

4 = Center snap

8 = Point snap

16 = Quadrant snap

32 = Intersection snap

64 = Insertion point snap

128 = Perpendicular snap

256 = Tangent snap

512 = Nearest snap

1024 = Geometric Center snap

2048 = Apparent Intersection snap

4096 = Extension snap

8192 = Parallel snap

16384 = Suppresses the current running entity snaps

To activate more than one entity snap at a time, add the bit codes of the entity snaps you want to activate. For example, entering 3 activates both the endpoint snap (bit code 1) and the midpoint snap (bit code 2). Note that you cannot use Intersection Snap and Apparent Intersection Snap at the same time.

Type:     Integer

Saved:     In the drawing file

Range:     0 to 32767

Default:    4133 (Endpoint snap, Center snap, Intersection snap, and Extension snap are turned on)